2D, 3D, Environment
“Wall Town” is a project we made in order to join Cubebrush Worlds Challenge.
Our scene is built in Unity, and the lighting is in real time.
Our production pipeline was this:
-concepts and turnaround in Photoshop
-modeling in Maya and Zbrush
-texturing in 3d-Coat and Photoshop
-scene building and lighting in Unity
We used both external assets and buil in Unity features and plugins to improve our workflow for the scene building:
-Octave3D, for prefab placement
-Fog volume 3, to achieve our fog effects
-Terrain composer 2, for the desert shot
-Post Processing Stack, for adding some nice camera effects
18 November 2017