Wall Town

2D, 3D, Environment

Wall Town

“Wall Town” is a project we made in order to join Cubebrush Worlds Challenge.


Our scene is built in Unity, and the lighting is in real time.

Our production pipeline was this:
-concepts and turnaround in Photoshop
-modeling in Maya and Zbrush
-texturing in 3d-Coat and Photoshop
-scene building and lighting in Unity

We used both external assets and buil in Unity features and plugins to improve our workflow for the scene building:
-Octave3D, for prefab placement
-Fog volume 3, to achieve our fog effects
-Terrain composer 2, for the desert shot
-Post Processing Stack, for adding some nice camera effects



18 November 2017


Characters, City, Contest, Work

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